Final Prototype : The Pitching Diary


Nijntje Goes Back to School (our game) was created in less than 24 hours. It is a product of a team of five persons who remained resilient  through the process of designing the game.

Our game starts by creating an emphathic and overwhelming situation for the player but as the player progresses through the game, he or she receives feelings of reassurance, strength and protection. A feeling of satisfaction and achievement is evoked when a player scores some points by getting a red card that prompts the player to take an action that will help Nijnte. It has a theme of community, where the players are working together to save Nijntje. 

Our game teaches teenagers and parents that mental health is important and that it’s normal to have different feelings. The game encourages open discussion about emotions and provides tools for emotional resilience.





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